
OBSIDIA
A downloadable Obsidia for Windows and macOS

After a failed experiment aimed at creating tireless workers, the world fell silent. CEO - Controlled Efficiency for Operations - was a psychological agent intended to improve productivity, but it turned into a curse: it erased human will, replacing it with an obsessive and violent impulse. Now, years after the disaster, the CEO Zone is a wasteland of corroded factories, mutant forests, and ghost towns, where the echo of human repetition still resonates.

You are a silent hazmat technician from Obsidia, an agency called in to investigate the disaster. Equipped only with survival tools and your analytical mind, you must traverse the ruins, decipher clues, and reconstruct the chain of events that led to the catastrophe.
Every object you find—a medical report, a police report, a poem carved into a wall-brings you closer to the truth about CEO and its creators.

Face human and environmental mutations, solve environmental puzzles, and manage limited resources in a world that constantly watches you and reacts to every action.

Obsidia is still in development, but it is possible to download the first chapter for free 😊.
Obsidia is built in Game Maker Studio2 and a custom 3d engine based on Fauxton3d, the amazing work done by Gizmo199.
⚠️ [ DISCLAIMER ] ⚠️
The demo is the alpha version of the first level. Since the game is not finished yet, you may encounter glitches, bugs or experienced unbalanced sounds. Any feedback is always highly appreciated.
| Updated | 2 days ago |
| Status | In development |
| Platforms | Windows, macOS |
| Author | Grandma Studio |
| Genre | Adventure |
| Made with | GameMaker, Audacity, MagicaVoxel, Krita |
| Tags | Atmospheric, Mystery, Post-apocalyptic, Singleplayer, storygame, Story Rich, Top-Down |
| Average session | A few hours |
| Languages | English, Italian |
| Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
| Accessibility | Subtitles |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- 16 July 2026 - UPDATE3 days ago
- 05 JULY 2026 - UPDATE13 days ago
- 03 July 2026 - UPDATE15 days ago
- 02 MAY 2026 - UPDATE75 days ago
- 27 APR 2026 - UPDATE82 days ago
- 24 APR 2026 - UPDATE85 days ago
- Glitch fix97 days ago
- DEMO is HERE!! 🥳🎉97 days ago







Comments
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Hey there! Overall this has a really strong atmosphere, I was into the vibe pretty much immediately. The foundation is solid, I stayed curious most of the time, just a few UX / pacing / clarity things that added up. (Played on Mac by the way. Installation instructions were clear.)
First impressions / presentation
Onboarding / readability
Also felt like narrative clarity suffered a bit here — mostly because the text is centered + moving while trying to read it, so it’s harder to actually take it in properly.
Controls / feel
Gameplay clarity / feedback
Right now it reads a bit like a bug rather than intent.
Pacing
Interaction / UX
Navigation
Overall, really strong first impression! Atmosphere is doing a lot of heavy lifting and I was still interested to keep going.
Main friction points were early pacing, readability during transitions, and control feel (Shift dodge especially).
I stopped mainly due to input fatigue over time rather than lack of interest — I was still curious what comes next. With a few tweaks this could land really well as a demo!
(I’m the guy who commented via LinkedIn btw; thanks for sharing your game)
Hello! :)
Thank you very much for taking the time to play the game and for writing such a detailed feedback - I really appreciate it.
I'm really glad you stayed interested throughout, even with the friction points. That's honestly very encouraging! :)
And thank you again - your feedback is extremely helpful. You actually pointed out several things I was already thinking about or working on, which is reassuring. Working solo on a project for a long time can make it hard to tell if you're heading in the right direction, so this kind of feedback really helps :)
Hope you'll give the updated version a try! :)
No prob — it was honestly exciting getting to try a fresh demo from a fellow indie dev.
I work in UX, so I know how hard it can be to get real player feedback sometimes, happy to help. Obviously just one perspective though, so take whatever’s useful and ignore the rest.
But yeah, aside from the points of friction I mentioned, the atmosphere is communicated really well — sound, music, even little things like the birds flying past all add a lot.
Looking forward to trying the updated version when it drops. Cheers!
this project deserves more people to see it, I like the story :D
Thank you! :) I'm still trying to avoid scope creep ahaha but I'll upload something playable soon :)
Hello there :) if you'd like to dip your feet in the story, the demo is finally available on both windows and mac ;)
yay!
looks nice :D Demo please! :)
Thank you! :) I'm currently working on it, it's going to take some time but a demo will be out as soon as possible :) Thank you for your support <3
Hello Soyer, the demo is finally here ;)